Rules: Ork Detachment Abilities, Waaagh!
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Selections: Goffs
Categories: Configuration
Abilities: Goffs
Abilities | Description | Ref |
---|---|---|
Goffs | - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. - Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack. |
Selections: Evil Sunz
Categories: Configuration
Abilities: Evil Sunz
Abilities | Description | Ref |
---|---|---|
Evil Sunz | - Add 1" to the Move characteristic of models with this kultur. If that model is a SPEED FREEKS model, add 2" instead. - Add 1 to Advance rolls made for units with this kultur - Models with this kultur do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced. |
Categories: Configuration
Selections: 1. Eternal War
Categories: Configuration
Selections: Kustom Mega-Blasta, Power Klaw
Categories: Big Mek, Character, Faction: <Clan>, Faction: Orks, HQ, Infantry, Mega Armour
Rules: 'Ere We Go!
Abilities: Big Mekaniak, Unit: Big Mek in Mega Armour, Weapon: Kustom Mega-Blasta, Power Klaw
Abilities | Description | Ref |
---|---|---|
Big Mekaniak | At the end of your Movement phase, this model can repair a single friendly <CLAN> VEHICLE model within 3". That model regains D3 lost wounds. Each model can only be repaired once per turn. | Codex: Orks 2021 p86 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Big Mek in Mega Armour | 4" | 3+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | Codex: Orks 2021 p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Selections: 'Uge Choppa, 6. Might is Right, Big Shoota, Headwoppa's Killchoppa, Warlord
Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Orks, Mega Armour, Warlord, Warlord - Evil Sunz, Warlord - Goffs
Rules: 'Ere We Go!
Abilities: Dead Tough, Grot Gunner (Warboss), Headwoppa's Killchoppa, Might is Right, Warboss (Aura), Unit: Warboss in Mega Armour, Weapon: 'Uge Choppa, Big Shoota, Headwoppa's Killchoppa
Abilities | Description | Ref |
---|---|---|
Dead Tough | This model has a 5+ invulnerable save. | Codex: Orks 2021 p87 |
Grot Gunner (Warboss) | Each time this model makes an attack with a big shoota, or a Relic that replaces this model's big shoota, add 1 to that attack's hit roll. | Codex: Orks 2021 p85 |
Headwoppa's Killchoppa | Model equipped with beastchoppa, big choppa or 'uge choppa only. This Relic replaces a beastchoppa, big choppa or 'uge choppa and has the following profile. | |
Might is Right | Add 1 to this Warlord's Strength and Attacks characteristic. | Codex: Orks 2021 p132 |
Warboss (Aura) | While a friendly <CLAN> CORE or <CLAN> CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | Codex: Orks 2021 p94 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warboss in Mega Armour | 5" | 2+ | 5+ | 6 | 6 | 7 | 5 | 8 | 2+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
'Uge Choppa | Melee | Melee | +3 | -3 | 2 | - | Codex: Orks 2021 p85 |
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Headwoppa's Killchoppa | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | Codex: Orks 2021 p130 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Killsaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Killsaw, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Choppa, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Killsaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Killsaw, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Selections: Trukk Boyz
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Nobz, Core, Mob, Specialist Mob, Faction: Trukk Boyz
Rules: 'Ere We Go!, Mob Rule
Abilities: Trukk Boyz
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Boss Nob (Nobz), Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Nob, Weapon: Killsaw, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Trukk Boyz | BOYZ, NOB or WARBOSS units only. The selected unit gains the TRUKK BOYZ keyword and the following ability: Trukk Boyz: A TRUKK BOYZ unit can disembark from a TRUKK even if that TRUKK has made a Normal Move this phase. While any TRUKK BOYZ units are embarked upon a TRUKK, each time that TRUKK model makes a ranged attack, add 1 to that attack's hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Nobz) | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 4+ | Codex: Orks 2021 p102 |
Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 4+ | Codex: Orks 2021 p102 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz
Rules: 'Ere We Go!
Abilities: Dread Mob, Explodes, Ramshackle
Selections: Dread Klaw, Dread Klaw, Skorcha [5pts], Skorcha [5pts]
Unit: Deff Dread, Weapon: Dread Klaw, Skorcha
Abilities | Description | Ref |
---|---|---|
Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a separate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dread Klaw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it can make 1 additional attack with this weapon | Codex: Orks 2021 p121 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Categories: Faction: Orks, Infantry, Heavy Support, Flash Git, Faction: <Clan>
Rules: 'Ere We Go!, Mob Rule
Selections: 4x Snazzgun, 4x Stikkbombs
Unit: Flash Git, Weapon: Snazzgun, Stikkbomb
Selections: Choppa, Gitfinda Squig [5pts], Snazzgun, Stikkbombs
Abilities: Gitfinda Squig, Unit: Kaptin, Weapon: Choppa, Snazzgun, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Gitfinda Squig | Each time a ranged attack is made by this model, add 1 to that attack's hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Flash Git | 5" | 3+ | 4+ | 5 | 5 | 2 | 3 | 6 | 4+ | Codex: Orks 2021 p112 |
Kaptin | 5" | 3+ | 4+ | 5 | 5 | 2 | 3 | 7 | 4+ | Codex: Orks 2021 p112 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Snazzgun | 24" | Heavy 3 | 6 | -2 | 2 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Selections: Big Shoota
Categories: Faction: <Clan>, Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport
Rules: 'Ere We Go!
Abilities: Explodes, Open-Topped, Ramshackle, Transport: Trukk, Unit: Trukk [1] (6-10+ Wounds Remaining), Trukk [2] (3-5 Wounds Remaining), Trukk [3] (1-2 Wounds Remaining), Weapon: Big Shoota
Abilities | Description | Ref |
---|---|---|
Explodes | When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. | |
Open-Topped | In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Transport | Capacity | Ref |
---|---|---|
Trukk | This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | Codex: Orks 2021 p118 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Trukk [1] (6-10+ Wounds Remaining) | 12" | 5+ | 5+ | 6 | 6 | 10 | 3 | 6 | 4+ | Codex: Orks 2021 p118 |
Trukk [2] (3-5 Wounds Remaining) | 8" | 5+ | 5+ | 5 | 6 | N/A | D3 | 6 | 4+ | Codex: Orks 2021 p118 |
Trukk [3] (1-2 Wounds Remaining) | 6" | 5+ | 5+ | 4 | 6 | N/A | 1 | 6 | 4+ | Codex: Orks 2021 p118 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.
Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
Created with BattleScribe