Rules: Ork Detachment Abilities, Waaagh!
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Selections: Deathskulls
Categories: Configuration
Abilities: Deathskulls
Abilities | Description | Ref |
---|---|---|
Deathskulls | - Each time a unit with this kultur is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks - Each time a model with this kultur would lose a wound as a result of a mortal wound, roll one D6: on a 5+ that wound is not lost. - INFANTRY units with this kultur gain the Objective Secured ability. |
Categories: Configuration
Selections: 1. Eternal War
Categories: Configuration
Selections: 'Uge Choppa, Big Shoota, Headwoppa's Killchoppa, Opportunist (Deathskullz), Stratagem: Extra Gubbinz [-1CP], Warlord
Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Orks, Mega Armour, Warlord, Warlord - Deathskulls
Rules: 'Ere We Go!
Abilities: Dead Tough, Grot Gunner (Warboss), Headwoppa's Killchoppa, Opportunist, Stratagem: Extra Gubbinz, Warboss (Aura), Unit: Warboss in Mega Armour, Weapon: 'Uge Choppa, Big Shoota, Headwoppa's Killchoppa
Abilities | Description | Ref |
---|---|---|
Dead Tough | This model has a 5+ invulnerable save. | Codex: Orks 2021 p87 |
Grot Gunner (Warboss) | Each time this model makes an attack with a big shoota, or a Relic that replaces this model's big shoota, add 1 to that attack's hit roll. | Codex: Orks 2021 p85 |
Headwoppa's Killchoppa | Model equipped with beastchoppa, big choppa or 'uge choppa only. This Relic replaces a beastchoppa, big choppa or 'uge choppa and has the following profile. | |
Opportunist | - Each time you select a target for this Warlord, if you select a CHARACTER unit within 12", you can ignore the Look Out, Sir rule. - Each time an enemy VEHICLE unit is destroyed within 6" of the WARLORD, you gain 1 Command point. |
Codex: Orks 2021 p133 |
Stratagem: Extra Gubbinz | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the Orks keyword. Select one ORKS CHARACTER model in your army and give them one Shiny Gubbinz (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). | Codex: Orks 2021 p63 |
Warboss (Aura) | While a friendly <CLAN> CORE or <CLAN> CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | Codex: Orks 2021 p94 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warboss in Mega Armour | 5" | 2+ | 5+ | 6 | 6 | 7 | 5 | 8 | 2+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
'Uge Choppa | Melee | Melee | +3 | -3 | 2 | - | Codex: Orks 2021 p85 |
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Headwoppa's Killchoppa | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | Codex: Orks 2021 p130 |
Selections: 3. Da Jump, 5. Da Krunch, Super Cybork Body, Weirdboy Staff
Categories: Character, HQ, Infantry, Psyker, Faction: Orks, Faction: <Clan>, Weirdboy
Rules: 'Ere We Go!
Abilities: Super Cybork Body, Waaagh! Energy, Psychic Power: Da Jump, Da Krunch, Smite, Psyker: Weirdboy, Unit: Weirdboy, Weapon: Weirdboy Staff
Abilities | Description | Ref |
---|---|---|
Super Cybork Body | INFANTRY model only: - This model has a 4+ invulnerable save. - Each time an attack is allocated to this model, halve the Damage characteristic of that attack. |
|
Waaagh! Energy | While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase. | Codex: Orks 2021 p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Da Jump | 7 | 12" | BLESSING: Da Jump has a warp charge value of 7. If manifested, select one friendly <CLAN> CORE unit that is within 12" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield more than 9" from any enemy models. | |
Da Krunch | 6 | 18" | WITCHFIRE: Da Krunch has a warp charge value of 6. If manifested, select one enemy unit that is within 18" of this PSYKER. Roll one D6 for each model in that unit: for each roll of 6, that enemy unit suffers 1 mortal wound. IF the result of the Psychic test was 9 or more, add 1 to rolls when resolving this psychic power. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Weirdboy | 1 | 1 | Smite + 2 PotW | See Waaagh! Energy |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Weirdboy | 5" | 3+ | 5+ | 5 | 5 | 5 | 3 | 6 | 6+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Weirdboy Staff | Melee | Melee | +3 | -1 | D3 | - | Codex: Orks 2021 p85 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Burna Boyz, Elites, Faction: <Clan>, Faction: Orks, Infantry, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Pyromaniaks
Selections: 4x Burna, 4x Stikkbombs
Unit: Burna Boy, Weapon: Burna, Stikkbomb
Selections: Kustom Mega-Blasta [5pts], Stikkbombs, Extra-Kustom Weapon
Abilities: Mekaniak, Unit: Spanner, Weapon: Kustom Mega-Blasta, StikkbombExtra-Kustom Weapon (+1 to hit)
Abilities | Description | Ref |
---|---|---|
Mekaniak | At the end of your Movement phase, this model can repair one friendly <CLAN> VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. | Codex: Orks 2021 p98 |
Pyromaniaks | If an enemy unit is destroyed by an attack made with a burna by this unit, until your next turn, each time a Morale test is taken for this unit, it is automatically passed. | Codex: Orks 2021 p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Burna Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p97 |
Spanner | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p95 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burna | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Codex: Orks 2021 p97 |
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Selections: Bomb Squig [5pts], Distraction Grot [10pts]
Categories: Infantry, Faction: Orks, Faction: <Clan>, Elites, Kommando, Mob, Tankbusta Bombs, Core
Rules: 'Ere We Go!, Mob Rule
Abilities: Bomb Squig, Distraction Grot, Kunnin' Infiltrators, Sneaky Gits, Throat Slittas
Selections: Power Klaw [5pts], Slugga, Stikkbombs
Unit: Boss Nob (Kommandos), Weapon: Power Klaw, Slugga, Stikkbomb
Selections: 10x Choppa, 10x Slugga, 10x Stikkbombs
Unit: Kommando, Weapon: Choppa, Slugga, Stikkbomb
Selections: Burna [5pts], Stikkbombs
Unit: Kommando, Weapon: Burna, Stikkbomb
Selections: Choppa, Shokka Pistol [5pts], Stikkbombs
Unit: Kommando, Weapon: Choppa, Shokka Pistol, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Bomb Squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch, this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE; on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. | Codex: Orks 2021 p100 |
Distraction Grot | Once per battle, when the bearer is selected to fight, you can treat models in this unit as if they are within 1" of a terrain feature. | Codex: Orks 2021 p100 |
Kunnin' Infiltrators | During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. | Codex: Orks 2021 p87,100 |
Sneaky Gits | Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. | Codex: Orks 2021 p87,100 |
Throat Slittas | Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack's wound roll. | Codex: Orks 2021 p87,100 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Kommandos) | 6" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p100 |
Kommando | 6" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p100 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burna | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Codex: Orks 2021 p97 |
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Shokka Pistol | 6" | Pistol D3 | 6 | -1 | 1 | Blast. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3. | Codex: Orks 2021 p100 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Selections: Big Krumpaz
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz, Faction: Big Krumpaz, Specialist Mob
Rules: 'Ere We Go!
Abilities: Big Krumpaz, Dread Mob, Explodes, Ramshackle
Selections: Dread Klaw, Dread Klaw, Rokkit Launcha [10pts], Skorcha [5pts]
Unit: Deff Dread, Weapon: Dread Klaw, Rokkit launcha, Skorcha
Abilities | Description | Ref |
---|---|---|
Big Krumpaz | DEFF DREADS, GORKANAUT, MEGA ARMOUR NOBZ, MEGA ARMOUR CHARACTER or MORKANAUT units only. The selected unit gains the following ability: Krumpin' Time: Each time a BIG KRUMPAZ model makes a melee attack, add 1 to that attack's hit roll. |
|
Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a separate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dread Klaw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it can make 1 additional attack with this weapon | Codex: Orks 2021 p121 |
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Selections: Ammo Runt [5pts]
Categories: Faction: Orks, Infantry, Heavy Support, Flash Git, Faction: <Clan>, Ammo Runt, Gretchin
Rules: 'Ere We Go!, Mob Rule
Abilities: Ammo Runt
Selections: 4x Snazzgun, 4x Stikkbombs
Unit: Flash Git, Weapon: Snazzgun, Stikkbomb
Selections: Gitfinda Squig [5pts], Snazzgun, Stikkbombs
Abilities: Gitfinda Squig, Unit: Kaptin, Weapon: Snazzgun, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Ammo Runt | Once per battle, when the bearer makes a ranged attack, you can re-roll the hit roll. We recommend placing an Ammo Runt model next to the unit as a reminder, removing it once this ability has been used (an Ammo runt does not count as a model for any rules purposes). | Codex: Orks 2021 p102 |
Gitfinda Squig | Each time a ranged attack is made by this model, add 1 to that attack's hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Flash Git | 5" | 3+ | 4+ | 5 | 5 | 2 | 3 | 6 | 4+ | Codex: Orks 2021 p112 |
Kaptin | 5" | 3+ | 4+ | 5 | 5 | 2 | 3 | 7 | 4+ | Codex: Orks 2021 p112 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Snazzgun | 24" | Heavy 3 | 6 | -2 | 2 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.
Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
Created with BattleScribe